Next PS2-on-PS4 Game Coming "Soon"

Next PS2-on-PS4 Game Coming "Soon"

According to DualShockers, Sony initially said the release was scheduled for June 7, but that is not the case. "Psychonauts is coming out soon, but not this week. Apologies for the error. Stay tuned for final timing!" Sony explained.
Psychonauts was originally released in 2005 for PS2, along with the first Xbox and PC. A sequel was successfully funded on Fig earlier this year,raising more than $3.3 million.
When Psychonauts is released on PS4, it will become the 27th game in the PS2-on-PS4 program. The most recent addition was Primal, which came out on May 31.
On the subject of price points for the PS2-on-PS4 games, Yoshida said the emulation technology that makes it possible, among other things, doesn't necessarily come cheap. That's why Sony is charging $10-$15 for games you might already own.

PS2-on-PS4 Games:

  • Arc the Lad: Twilight of the Spirits
  • Bully
  • Dark Cloud
  • Dark Cloud 2
  • Fantavision
  • Grand Theft Auto III
  • Grand Theft Auto: San Andreas
  • Grand Theft Auto: Vice City
  • GTA: The Trilogy
  • Kinetica
  • The King of Fighters 2000
  • Max Payne
  • Manhunt
  • Okage: Shadow King
  • PaRappa the Rapper 2
  • Primal
  • Psychonauts ("soon")
  • Puzzle Quest: Challenge of the Warlords
  • Rise of the Kasai
  • Rogue Galaxy
  • Star Wars Bounty Hunter
  • Star Wars Jedi Starfighter
  • Star Wars Racer Revenge
  • The Mark of Kiri
  • Twisted Metal Black
  • War of the Monsters
  • Wild Arms 3
Dell laptops coming soon with WiTricity wireless charging

Dell laptops coming soon with WiTricity wireless charging

Dell laptops coming soon with WiTricity wireless charging


Unlike other current wireless charging standards, such as Qi which requires you to accurately place charging coils on top of another, WiTricity's tech generates a very safe magnetic field (using a smartphone is supposedly 100 times more dangerous) that transmits the electricity wirelessly.
In the case of the above mentioned Dell laptops, WiTricity says about 30W of power were being transmitted to the laptops, allowing you to quickly charge the battery.

Unlike other current wireless charging standards, such as Qi which requires you to accurately place charging coils on top of another, WiTricity's tech generates a very safe magnetic field (using a smartphone is supposedly 100 times more dangerous) that transmits the electricity wirelessly.
In the case of the above mentioned Dell laptops, WiTricity says about 30W of power were being transmitted to the laptops, allowing you to quickly charge the battery.
WiTricity CEO Alex Gruzen told CNET the company's tech allows it t accurately shape the magnetic field, which is capable of going through materials such as wood or marble, allowing its wireless charging technology to be used in kitchen table tops and letting more than one device to be charged at a time.
WiTricity CEO Alex Gruzen told CNET the company's tech allows it to accurately shape the magnetic field, which is capable of going through materials such as wood or marble, allowing its wireless charging technology to be used in kitchen table tops and letting more than one device to be charged at a time.
Another use of WiTricity can be found in the military. Batteries that used to be on soldier's helmets for night vision goggles have been removed and WiTricity tech in backpacks are used to power the helmets wirelessly. The backpacks' batteries are then charged when soldiers sit in down in a Humvee while being transported.
This sounds pretty cool, and similar commercial applications of the tech could be forthcoming too. Unless battery technology improves in the near future, WiTricity's wireless charging could be the new normal to easily top up your devices without having to bother about wires each time.
Source: http://www.cnet.com/au/news/dell-laptops-coming-soon-with-witricity-wireless-charging/

Coming soon! Xiaomi Redmi A3 with powerful 4000 mAH battery backup at just Rs 6000

Coming soon! Xiaomi Redmi A3 with powerful 4000 mAH battery backup at just Rs 6000

Coming soon! Xiaomi Redmi A3 with powerful 4000 mAH battery backup at just Rs 6000



New Delhi: Xiaomi's Redmi series is soon set to add a new member which will redefine budget smartphones category with its great features at low price.
The Chinese gadget-maker will soon launch Redmi A3 which is going to have 'too good' features for just Rs 6000. 
Redmi A3 is expected to have a powerful 4000mAH battery backup.
As per reports, the smartphone is expected to come with a 5-inch HD display. The phone will be powered by 435 Octacore processor and 2GB RAM.
It sports 13 MP rear camera and 5MP front camera. The phone is expected to have a print scanner.
Redmi A3 is likely to have 16 GB internal storage which can be extended with micro SD card. It will have LTE modem and wi-fi connectivity

Deadlight: Director's Cut

Watch Deadlight: Director’s Cut – Survival Mode trailer

The inclusion of the new Survival Mode takes the “survive the zombie apocalypse” concept to the extreme: you are forced to face countless living dead with only weapon pick-ups and very limited ammo across a new, reactive environment.
Street Fighter V Review

Street Fighter V Review

Sreet Fighter 5 marks a change in philosophy for Capcom's fighting flagship.
Street Fighter 4 originally released in 2008 in arcades (and 2009 on consoles), and over the next seven years, saw a steady stream of adjective'd, updated releases. It was the epitome of a playbook the developer had built over two decades making fighting games, but in an era of games as service, it felt increasingly anachronistic. Worse for Capcom, each iteration became a new stumbling block in keeping a unified community engaged.
With Street Fighter 5, Capcom appears ready to move the series into a post-esports reality. In the words of producer Yoshinori Ono, the version of Street Fighter 5 that released last week is "the only version you'll ever need," as all new fighters and balance updates will be added to the game over time —€” the balance updates for free, and the fighters for sale for either real money or in-game credits. The game underneath this new business model has also seen major revisions that serve to reset some of the cruft collected around six years of iterative releases from the last game, along with 25 years of Street Fighter baggage.
There's just one problem: Street Fighter 5 isn't finished —€” and if you're looking for more than the ability to play against other people, there are many more promises of what will come than actual in-game content.
sfv review screen 1
Street Fighter 5's streamlined approach is immediately apparent. There are 16 characters at launch (with a promised six additional characters this year via DLC). Thankfully for new or lapsed players, Capcom has also limited each character to just one fighting style, rather than several. The result is a game that isn't as absurdly intimidating from the word go.
There are other welcome changes to Street Fighter's basic philosophies. Some of these are more obvious —€” "chip damage," or damage taken from special attacks while blocking, has been altered, and stamina-depleted opponents can no longer be KO'ed through a block by a special move. This simple tweak radically changes end-game scenarios; players either have to sacrifice their combo meter to get a chip KO or land a proper hit or throw to secure a victory, which leads to fewer anticlimactic finishes.
A more subtle addition to the game is the "buffer window" €— you might not realize it's even there, but you'll probably notice the ways it's helping your ability to land combinations whether you're a new player or a veteran street fighter. Where Street Fighter 4's combo system required timing so exacting it forced many high level players to adopt "double tapping" in order to ensure their combos unfolded properly, Street Fighter 5 is more forgiving. The buffer window secretly adds two extra button presses on the next two frames after an input, adding an extra bit of assist and removing the need for so much precise frame-counting.
sfv tall review screen 1
These are subtle but important quality of life changes that make Street Fighter 5 feel more accessible without robbing it of the depth that makes the series great. V-Skills and V-Triggers serve as the foundation of each character's play style, and beginners can build their gameplay around these techniques to get their feet wet. The buffer window will also save everyone hours of practice time in Training Mode as they perfect combos.
But all of those accessibility improvements come amidst the most bare Street Fighter home release to grace a console since the SNES version ofStreet Fighter 2.
Street Fighter 5 is the first release in series history to eschew a traditional arcade mode. There's no way to select a character and fight through a traditional series of best-of-two AI matches against the game's roster. There is a story mode, and to its credit there's more narrative present than we can recall in any other Street Fighter, albeit in flat, hand-drawn slides with voiceover. But each character's story currently consists of two to four single-round fights, and any player with basic competency in Street Fighter will be able to finish everything on offer here in around an hour.
Capcom has promised additional story content to launch in June, but as it stands now, if you're looking for any solo play in Street Fighter 5, you are, to be blunt, screwed. Even the included survival mode is miserly, consisting, once again, of single-round matches, and the game's training mode is woefully inadequate. Where fighting games like Killer Instinct have introduced whole in-game, playable syllabi to introduce new players to their systems and the most recent Mortal Kombat provided the most surprisingly engrossing story we've seen in a fighting game, Street Fighter 5 can't help but seem paper thin €— if not a little bit insulting.

Mad Max will coming soon

Mad Max is an action-adventure video game set in an open world environment and based on the Mad Max film series. It was developed by Avalanche Studios and published by Warner Bros. Interactive Entertainment. It was released onMicrosoft WindowsPlayStation 4, and Xbox One on 1 September 2015 in North America, 2 September 2015 in Australia, 3 September 2015 in New Zealand, and 4 September in Europe.

The game is set in a post-apocalyptic wasteland, which features terrain like deserts, canyons, and caves. Players control Max Rockatansky as he progresses through the wasteland to seek revenge on a gang of raiders who robbed him, and to build the ultimate car, called the Magnum Opus. The game puts heavy emphasis on vehicular combat, in which the player uses weapon and armor upgrades on their car to fight against enemies. The game features soft boundaries leading to an area called the "The Big Nothing", a theoretically endless place players can explore. The game's story is not based onthe films in the series but took inspiration from its universe.
Avalanche Studios found developing a vehicular combat video game "a challenge" due to their inexperience with creating games in that style. Mad Max's narrative and story are more "mature" than other titles developed by Avalanche, such asJust Cause. Announced at the 2013 Electronic Entertainment Expo, the game was "retooled" during development, and the PlayStation 3 and Xbox 360 versions were canceled due to their hardware and graphical limitations. Originally set to be released in 2014, the game was later delayed to 2015. Upon release, the game received mixed to positive reviews from critics. Praise was generally directed to the game's environment, direction, vehicular combat, and graphics, while criticisms focused on the game's quest design and story.

Halo Wars 2 will have a demo and surprise announcement at E3 2016


Halo Wars 2 has only been made public via a CG trailer that showed absolutely zero gameplay at Gamescom last year. Microsoft definitely put the game on fans’ radars, but it has since been quiet on the project. Fast-forward a year later, and Microsoft will have a lot more to show at E3 2016 in two weeks.
As confirmed on the latest update at Halo Waypoint, Halo Wars 2 will not only have a gameplay demonstration at E3 2016, but it will also have a fully playable demo. Community manager Andy Dudynsky also teased another announcement but could not elaborate any further.
I’ll put a prediction out there saying that Microsoft is sitting on a release date.
Check out more news on Halo Wars 2 when we cover E3 2016 in two weeks. Microsoft’s press conference will air on June 13 at 9:30 AM PDT.
SOURCE HALO WAYPOINT

Offbeat farming sim ‘Harvest Moon: Skytree Village’ heads to Nintendo 3DS


Developer Natsume announced that its Harvest Moon farming simulation series will continue on the Nintendo 3DS with the upcoming launch of Harvest Moon: Skytree Village, a sequel to 2014’s Harvest Moon: The Lost Valley.
Acknowledging The Lost Valley‘s shortcomings, Natsume vows that community feedback will play a large role in Skytree Village‘s development prior to release.
Harvest Moon has struggled to reinvent itself following the departure of longtime developer Marvelous, which now produces similar farming-themed simulation games as part of Xseed’s Story of Seasons series. Retaining the rights to the Harvest Moon trademark, Natsume enlisted new developers to tackle future entries in the series, starting with 2014’s The Lost Valley.
The Lost Valley (pictured above) marked a significant departure for the Harvest Moon series, adding Minecraft-inspired terraforming mechanics while omitting expected features like explorable villages and item foraging. The resulting product drew an overwhelmingly negative response from devoted series fans.
Natsume promises an improved gameplay experience in Skytree Village with additions like user-friendly tutorials, upgraded farming tools, and overhauled fishing mechanics. Notably, Natsume assures that Skytree Village will feature “a full town with many residents,” directly addressing one of The Lost Valley‘s most criticized shortcomings.
Skytree Village will otherwise retain The Lost Valley‘s terraforming mechanics, and other returning gameplay features will be improved based on community input.
“After the evolutionary Harvest Moon: The Lost Valley and a successful jaunt to mobile platforms with Harvest Moon: Seeds of Memories, we are really excited to share everything we have learned with our fans,” Natsume CEO Hiro Maekawa said. “Our community is very important to us, and their feedback and input has been taken into account a great deal in the development of Harvest Moon: Skytree Village! We hope they will see and feel their contribution in this new game!”
Harvest Moon: Skytree Village will make its debut appearance at the Electronic Entertainment Expo later this month. A release date is not yet known.

Home/Reviews/CPUs & Components/Graphics Cards/AMD Targets Midrange Gamers With Radeon RX 480 Video Card AMD Targets Midrange Gamers With Radeon RX 480 Video Card


AMD Targets Midrange Gamers With Radeon RX 480 Video Card

AMD Logo
Not too long ago, the $200 video card price point didn't even exist. Now, it's where some of the hardest battles are fought between AMD and Nvidia, as it marks the dividing line (or at least the beginning of the line) between reasonable add-on and enthusiast upgrade.
AMD Radeon RX 480 Video CardBut when releasing a new GPU technology family, the companies typically avoid targeting that mainstream segment right out of the gate, and instead focus on the high or medium-high end, and let the developments trickle down later. This has been proven yet again with Nvidia's recent release of its GeForce GTX 1080 and GTX 1070 cards, which are as powerful as you can get, but start at $599 and $379, respectively.
AMD is shaking things up starting, however, with its new "Polaris" GPUs, which it announced today at Computex in Taipei. The first card in the line, the Radeon RX 480, promises to not only come in at $200 when it goes on sale June 29—but to offer performance equivalent to what's found on today's $500 cards.
Polaris cards, like Nvidia's new Pascal releases, uses 3D FinFET transistor design to increase performance without commensurately raising power usage (although it does so by way of a 14nm production process rather than 16nm).
According to AMD, the Radeon RX 480 will pack 2,304 stream processors and 36 Compute Units for peak compute power of 5 teraFLOPS, with a memory bandwidth of 256GBps over a 256-bit memory interface, while offering either 4GB or 8GB of GDDR5 memory (depending on the card configuration). The card, which is slated to have a 150-watt Thermal Design Power (TDP) and operate over a single 6-pin connector, will also support DisplayPort 1.3 and 1.4 HDR and AMD's VR Premium virtual reality and FreeSync monitor syncing technologies. AMD has not yet revealed the Radeon RX 480's clock speed.
In certain scenarios, according to Radeon Technologies Group Senior Vice President Raja Koduri, one Radeon RX 480 card could hold its own against a single Nvidia GeForce GTX 980 (from last generation), and two could deliver equivalent or better performance as a single GTX 1080 card—for about $200 less. If these claims prove true, the Radeon RX 480 could make high-quality virtual reality computing available to a much broader swath of users and further advance that technology's adoption and development.